Research
I am a cultural studies scholar and a digital media researcher with a academic background in gender studies. My research examines broadly around video games and digital media technologies around the broad theme of home. Including: the design of home space, the maintainance of order at home, home as a platform, domestic culture, domestic labor, care work, kinship, family, etc.
Conference
“Bringing the Abroadness Home: New Family, Haigui, and Ambivalent Internationalism in 2000s Chinese TV,”
Pacific Ancient and Modern Language Association (PAMLA) Conference, Seattle, WA, Nov 12, 2026.
“Gender, Care, and Control in Parenting Simulation Games,” Society For Cinema and Media Studies (SCMS) Annual Conference,
Chicago, IL, March 29, 2026
“Temporalities, Programming Logic, and the Simulation of Care in Parenting Simulation Games,”
NYU Neil Postman Media, Culture, and Communication (MCC) Graduate Student Conference, New York, NY, October 18, 2024
“Queering Patriarchal Apocalypse: The Queer Temporality in Neon Genesis Evangelion,”
NYU Cinema Studies Graduate Student Conference, New York, NY, February 24, 2024.
“I Need a Name’: Confessions of a Chinese Fangirl,” MIT SHASS Undergraduate Research Showcase,
Virtual, May 10, 2022.
“Producing Short Film “The Rainbow Bus” for the 2021 Pride Month in China.”
Wellesley College Tanner Conference, Wellesley, MA. October 13, 2021.
Publications
Qu, Yilia Yijia, Vesper Keyi Long, Jamie Wong, and Graham M. Jones. "' I Need a New Name': Confessions of a Chinese Fangirl." In Naming and Being, pp. 102-114. Routledge, 2026.
Fellowships and Awards
NYU Digital Humanities Graduate Fellowships, Jun 2024
Wellesley College Cinema and Media Studies Prize for Community Initiative, May 2023